
Dynamic Games
As a technical game designer, crafting immersive experiences, and blending technical skills with creativity is a love of mine. Not only am I a team player but I am also an active communicator that does not stop till the job is done. I am always eager to challenge myself and learn as much as I can. Please hang out and explore my creations. I specialize in Unreal Engine but I also like to dabble elsewhere.
"Turning systems into satisfying gameplay”
BombBro
BombBro, a mild mannered Bomb Man, minding his own business bumps into BombPops, a veteran Bomb Man who lost his arms in the war. Hearing his plea for help against the tyrannical BossBot and it's evil minions, BombBro sets out on a mission to take down these villains and save his home world.
Along the way, BombBro will gain help from some...unique allies and learn an ability or two to get to the end to take down the evil BossBot. BossBot plans to use every creature that comes its way as tools to make sure their overall plan comes into fruition.
It is up to BombBro and friends to uncover the secrets of BossBot's plans as well as a way to stop it. Will you help BombBro and will you uncover all there is to find in the world of BombBro.
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Gameplay Trailer
My Technical Contributions
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Built entire gameplay framework in Unreal Engine 5 C++/VS
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Created data-driven ability & Enemy AI system
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Implemented save/load system with Game Instance feature
Timer for Power-up
Checkpoint Function
Current Project
Ranger_Veil
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In the ancient forest of Eryndor, the Shroud—a mystical barrier of starlight and songs—once sealed away the nightmarish Hollow Veil, a realm of endless hunger and twisted reality.
The last Veilwalker is Thalendir Shadowstride, a hooded, battle-scarred male elven ranger in weathered green cloak and rune-etched armor, wielding an ancient yew longbow with leaf-fletched arrows. Immortal and alone after centuries of loss, he guards the fading forest in silence.
When a black-iron lance pierces the Heartroot tree and tears the Shroud, the Hollow begins to awaken. Thalendir crosses the rift into the inverted, memory-devouring other side to hunt the mysterious lance-bearer and seal the breach—or Eryndor and all life fall.
He tracks his prey across warped landscapes, bartering fragments of his past and killing horrors that wear familiar faces. The pursuit ends at a shattered mirror-sea, where Thalendir draws one final arrow from the Heartroot itself for a desperate shot.
Success might mend the Shroud. Failure unleashes oblivion. No one has ever returned from the Hollow.
Teaser Gallery
Wizards of Naught
Project Summary
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Wizard Bros is a game based in a Fantasy world where you are Wizards just trying to get home from the long adventure. In the journey back home you have a dark ominous power trying to destroy and effect your efforts, don’t let them.


Post Mortem
What went right?
1) Ran into collision issues where player was falling through the floor.
2) The counter system we implemented had a bug where when picking up one turned into five.
3)Some team members had a hard time with perforce so I had to correct, which took yime away from adding to the design.
4) Successfully captained the migration of market place assets to the project and did morning styand ups so we could come together and agree with the direction of our project.
5) Attached the player characters weapon using a socket and coded said weapon to be destroyed amongst player death.
What went wrong?
1) Gathered a team of four individuals who were able to come together and plan with out any issues.
2) Conducted a scrum with click-up to show our progress through sprints, as navigator and driver.
3)I took the lead on Perforce (P4) handling and gained major perforce experience.
4) Successfully captained the migration of market place assets to the project and did morning styand ups so we could come together and agree with the direction of our project.
5) Attached the player charcters weapon using a socket and coded said weapon to be destroyed amogst player death.

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There are check points on the way so do not be alarmed. Wizard bros was created for a fun experience and has an easy learning curve.

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As you sidescroll you will be chased by the red skull, one hit can mean death. There are mana pickups and other tools to make the trip back less daunting.



























