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Ranger_Veil
 

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Story Summary

In the ancient forest of Eryndor, the Shroud—a mystical barrier of starlight and songs—once sealed away the nightmarish Hollow Veil, a realm of endless hunger and twisted reality.

The last Veilwalker is Thalendir Shadowstride, a hooded, battle-scarred male elven ranger in weathered green cloak and rune-etched armor, wielding an ancient yew longbow with leaf-fletched arrows. Immortal and alone after centuries of loss, he guards the fading forest in silence.

When a black-iron lance pierces the Heartroot tree and tears the Shroud, the Hollow begins to awaken. Thalendir crosses the rift into the inverted, memory-devouring other side to hunt the mysterious lance-bearer and seal the breach—or Eryndor and all life fall.

He tracks his prey across warped landscapes, bartering fragments of his past and killing horrors that wear familiar faces. The pursuit ends at a shattered mirror-sea, where Thalendir draws one final arrow from the Heartroot itself for a desperate shot.

Success might mend the Shroud. Failure unleashes oblivion. No one has ever returned from the Hollow.

Adding GAS

Added GAS (gameplay Ability System) via C++ and Blueprint visual scripting. Learning the framework of Unreal Engine in the IDE was quite the curve ball but I can see the advantages of using C++ mixed with visual nodes. Gameplay runs smooth and flow of work eased compatability of the GAS.

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