
Dynamic Games
As a technical game designer, crafting immersive experiences, and blending technical skills with creativity is a love of mine. Not only am I a team player but I am also an active communicator that does not stop till the job is done. I am always eager to challenge myself and learn as much as I can. Please hang out and explore my creations. I specialize in Unreal Engine but I also like to dabble elsewhere.
"Turning systems into satisfying gameplay”
BombBro
BombBro, a mild mannered Bomb Man, minding his own business bumps into BombPops, a veteran Bomb Man who lost his arms in the war. Hearing his plea for help against the tyrannical BossBot and it's evil minions, BombBro sets out on a mission to take down these villains and save his home world.
Along the way, BombBro will gain help from some...unique allies and learn an ability or two to get to the end to take down the evil BossBot. BossBot plans to use every creature that comes its way as tools to make sure their overall plan comes into fruition.
It is up to BombBro and friends to uncover the secrets of BossBot's plans as well as a way to stop it. Will you help BombBro and will you uncover all there is to find in the world of BombBro.
Click Image to See more
Gameplay Trailer
My Technical Contributions
-
Built entire gameplay framework in Unreal Engine 5 C++/VS
-
Created data-driven ability & Enemy AI system
-
Implemented save/load system with Game Instance feature
Timer for Power-up
Checkpoint Function
Current Project
Ranger_Veil
Click Image to See more
In the ancient forest of Eryndor, the Shroud—a mystical barrier of starlight and songs—once sealed away the nightmarish Hollow Veil, a realm of endless hunger and twisted reality.
The last Veilwalker is Thalendir Shadowstride, a hooded, battle-scarred male elven ranger in weathered green cloak and rune-etched armor, wielding an ancient yew longbow with leaf-fletched arrows. Immortal and alone after centuries of loss, he guards the fading forest in silence.
When a black-iron lance pierces the Heartroot tree and tears the Shroud, the Hollow begins to awaken. Thalendir crosses the rift into the inverted, memory-devouring other side to hunt the mysterious lance-bearer and seal the breach—or Eryndor and all life fall.
He tracks his prey across warped landscapes, bartering fragments of his past and killing horrors that wear familiar faces. The pursuit ends at a shattered mirror-sea, where Thalendir draws one final arrow from the Heartroot itself for a desperate shot.
Success might mend the Shroud. Failure unleashes oblivion. No one has ever returned from the Hollow.
Teaser Gallery
Duration of Jam: 48 hours
Team Size: 5
Tools Used: Unreal Engine 5.4/Unreal Community&Documentation/Blender
Role: UI/UX/Gameplay Designer/Technical Programmer
Summary of Dreamwalker- is a game jam project that takes you on a young mans journey as he tries to escape his dream so he can wake up and get ready for his brand new day. It is a 3rd person single player creation with mild combat and obstacles to stop you from leaving.
Role Overview- In the start of the project my team mates asked me to get the base of the player done, to include movemnet and camera. After I was finished we decided on the game to create and the primary mechanics we wanted to use. After Mechanic was set in place I turned my attention to the UI/UX portion of the project.
I developed:
- Character Controls
- Movement Functions to include walk/run/dash
- Diamond score counter via UI/UX and Blueprint Scripting
- Widgets to include Pause Menu/Credits Screen/Main Menu
Project Takeaways
As this was my first game jam I did not know what to expect, however, it had many lessons learned experiences as this project taught me the importance of communication in a fast paced technical world, and how important project managment is. The team over-scoped the project which caused us to NOT meet the turn in time. My next game jam I will be better equiped to help my team out with the knowledge gained with this one.



























